

There’s a mix of dungeon crawling with FPS, what was it like to balance the two out and did you find either had an influence on the other?

Also fun, addictive gameplay that makes you immediately want to jump in for another run. The Team: We wanted a silly game like old FPS games, Redneck Rampage or Duke Nukem. What were some of the goals when designing the general gameplay? The Team: Sure! Old-school shooters mainly, like DOOM or QUAKE, mixed with Rogue Legacy’s idea of rogue-lite. Were there any inspirations for the game? The one that's giving us a lot of headaches is the Switch version, but it's on the way! Fix errors, cut, and optimize depending on the console we were porting on. The Team: We used Unity for our engine, so the process has basically been testing the console versions just as we had the computer version. What was the process like porting Immortal Redneck over to the consoles? However, it is still a challenging game.We know there are some more rogue-lite FPS on the market, but our rogue-lite system is not like the rest. It uses Rogue Legacy's progressive legacy system and thus mitigates frustration that occurs in other rogue-lites with permanent death. The Team: Immortal Redneck is a FPS rogue-lite, but with persistent progression through each run. See the included license file "BUILDLIC.TXT" for license info.Immortal Redneck Interview Interview with The Team of Immortal RedneckĪ staple I do in all interviews in order to start things off is to ask that you elaborate a bit about your game (s) that people might not know? "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman Shadow Warrior Source (c) 1997-2005 3D Realms PCExhumed source (c) 2019-2022 sirlemonhead, Nuke.YKTĭuke Nukem 3D Source (c) 1996-2003 3D Realms ZDoom, GZDoom Copyright (c) 1998-2022 ZDoom + GZDoom teams, and contributorsĭoom Source (c) 1997 id Software, Raven Software, and contributorsĮDuke32 and VoidSW Source (c) 2005-2022 EDuke32 teams, and contributors Exhumed/Powerslave: PCExhumed, with some enhancements inspired by PowerslaveGDX.Redneck Rampage: Nuke.YKT's reconstructed source available in the Rednukem Git repo.Duke Nukem: JFDuke, EDuke 2.0, World Tour extensions from DukeGDX and some minor fixes from EDuke32.The game modules are based on the following sources: It is also capable of playing Nam and WW2 GI. Raze is a fork of Build engine games backed by GZDoom tech and combines Duke Nukem 3D, Blood, Redneck Rampage, Shadow Warrior and Exhumed/Powerslave in a single package.
